A point of significant confusion is the subtle difference between cast time and cast speed of all skills. Cast Time is the time (in seconds) where a character is left immobile to prepare a skill before use. Cooldown is the time after a skill is used before it can be used again. Cast Speed, as well as Attack Speed, are both part of a calculation for after a skill or normal attack is used to determine how long before any other action is available (also known as After-cast Delay). By default, this delay for skills is around an average of 0.5s, but can be made shorter or longer depending on improvements or reductions to Cast Speed, but also accounts for Attack Speed (which is also dependent on weapon).
This means, while some skills may have no …
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Warning: This guide relates to the JP version, as it was created before our version existed.
Some people might be nervous about how to use stats, worried because they think they will break their characters. Others might feel that they now have complete control and independence with how their character is built. It should be known, but both of the above are simply illusions when it comes to Stats in Divina.
A warning, the below information was recorded based on how stats perform in the Japanese Servers. Over there, Int and Str do 3 times less for adding damage than they do in the English Servers. Also, the Stats were renamed (JP->EN): Dex->Per, Agi->Dex, Mid->Spi, Vit->Con.
As people may already know, the maximum you can get if you dump all yo…
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