The Mechanic Path focuses on improving a Machinist's Trap potential. Most of their Ability modified Skills are Effect Skills, and most of the Machinist Effect Skills are affected by Abilities from the Mechanical Machinist. Very few of the Attack Skills are affected by Abilities from the Mechanical Machinist. This Path as a result has no Stats they are dependent on for dealing damage based on their Ability modified Skills. Also, all traps have area effects, making this Path very skilled with crowd control, but most traps require consuming one Mechanical Parts to use.