The Dark Path focuses on improving a Cleric's Combat potential. Most of their Ability modified Skills are Attack Skills, and most of the Cleric Attack Skills are affected by Abilities from the Dark Cleric. Very few of the Benefit Skills (Especially Healing) are affected by Abilities from the Dark Cleric. This Path also specializes in a particular type of Effect Skills called "Curses", which reduce enemy potential for an extensive duration (except only one can be applied at a time).
Sin : Burning Soul : Improved Magical Damage 40% | 80% | 120%
Scorpion's Sting : Dark Decent - Improved Magical Damage 11% | 22% | 33%
Tortured Soul: Burning Soul - Improved Slow Effect 8% | 16% | 24% | 32%
Impure: Corrupt Blood - Improved Magical Damage 12% | 24% | 36%
Boiling Blood : Ability Skill
- - Attack Skill 333% fo MATK,
- - type Water Single target can't Block
- - Cooldown 5 sec. / Range 23 meters / MP 149 / Cast time 0 sec.
- - Combo after Effect Corrupt Blood
Knock Out : Extract Soul
- - Improved Magical Damage 12% | 24% | 36%
- - Stun Effect rate 25% | 50% | 75%
- - Attack Skill 126% of MATK
- - Type Earth Single
- - DoT 30% of MATK every 2 sec. in 20 sec.
- - Cooldown 20 sec. Range 23 meters MP 259
- - Improved Magical Damage 100% | 200% | 300% | 400%
- - Improved Range 8% | 16% | 24% | 32%
- - Reduce Cooldown 1 | 2 | 3 | 4 sec.
Blood Mana : Doom Curse - Effect MP Absorb 200% of MATK Suscess rate 33% | 66% | 100%
Restore MP 500 every 3 sec.
Cooldown 300 sec. , use MP 505