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Dark ClericEdit

The Dark Path focuses on improving a Cleric's Combat potential. Most of their Ability modified Skills are Attack Skills, and most of the Cleric Attack Skills are affected by Abilities from the Dark Cleric. Very few of the Benefit Skills (Especially Healing) are affected by Abilities from the Dark Cleric. This Path also specializes in a particular type of Effect Skills called "Curses", which reduce enemy potential for an extensive duration (except only one can be applied at a time).

Ability ListEdit

Rank 1Edit

Requirement: 0AP

4-01 Sin : Burning Soul : Improved Magical Damage  40% | 80% | 120%

4-02 Scorpion's Sting : Dark Decent - Improved Magical Damage 11% | 22% | 33%

4-03 Hell's Fury : Magical Critical increased. 100 | 200 | 300

Rank 2Edit

Requirement: 5AP

12-01 Dark Force: Burning Soul / Dark Descent / Corrupt Blood / Extract Soul - Improved Range 8% | 16%

12-02 Tortured Soul: Burning Soul - Improved Slow Effect 8% | 16% | 24% | 32%

12-03 Impure: Corrupt Blood - Improved Magical Damage 12% | 24% | 36%

Rank 3Edit

Requirement: 10AP

13-01 Boiling Blood : Ability Skill

- Attack Skill 333% fo MATK,
- type Water Single target can't Block
- Cooldown 5 sec. / Range 23 meters / MP 149 / Cast time 0 sec.
- Combo after Effect Corrupt Blood 

13-02 Elemental Power : Fire and Ice Curse / Dark Sands Curse - Improved Damage Effect 13% | 26% | 39%

13-03 Knock Out : Extract Soul

- Improved Magical Damage 12% | 24% | 36%
- Stun Effect rate 25% | 50% | 75%

Rank 4Edit

Requirement: 20AP

ShiDoom Curse: Ability Skill

- Attack Skill 126% of MATK
- Type Earth Single
- DoT 30% of MATK every 2 sec. in 20 sec.
- Cooldown 20 sec. Range 23 meters MP 259

Rank 5Edit

Requirement: 22AP

Co Cripple : Debilitate - Improved Damage Effect 10% | 20% | 30%

Sw Risk : Expose

- Improved Magical Damage 100% | 200% | 300% | 400%
- Improved Range 8% | 16% | 24% | 32%
- Reduce Cooldown 1 | 2 | 3 | 4 sec.

De Blood Mana : Doom Curse - Effect MP Absorb 200% of MATK Suscess rate 33% | 66% | 100%

Rank 6Edit

Requirement: 30AP

JasDivine Defense: Ability Skill - Benefit Skill, Protection, Aggression, Recovery.

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Rank 7Edit

Requirement: 40AP

In Hell’s Inferno

Restore MP 500 every 3 sec.

Improved Soul Implosion and Burning Soul to 100%MATK in 18 sec.

Cooldown 300 sec. , use MP 505

Rank 8Edit

Requirement: 42AP

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Rank 9Edit

Requirement: 50AP

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Rank 10Edit

Requirement: 52AP

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