Overview[]
Potentials enhance your fighting technique; improving your stats and giving passive and active skills alike. To get potential unlocked, talk to Mysterious Man at level 24 and take the Potential Power quest. Once completed, you can start using various orbs to learn and develop their potentials. You will then be tutored about it by the Using Potential Orbs quest.
Statistical Potentials[]
Statistical Potentials improve the corresponding Stats.
- Str Orbs: Elementary Str, Intermediate Str, Advanced Str, Top Str.
- Int Orbs: Elementary Int, Intermediate Int, Advanced Int, Top Int.
- Dex Orbs: Elementary Dex, Intermediate Dex, Advanced Dex, Top Dex.
- Spi Orbs: Elementary Spi, Intermediate Spi, Advanced Spi, Top Spi.
- Con Orbs: Elementary Con, Intermediate Con, Advanced Con, Top Con.
- Per Orbs: Elementary Per, Intermediate Per, Advanced Per, Top Per.
Special Statistical Potentials
Defense Potentials[]
Defense Potentials improve the corresponding Defense Type.
- Phys Def Orbs: Phys Def Lv 1, Phys Def Lv 2, Shield Lv 3
- Fire Def Orbs: Fire Def Lv 1, Fire Def Lv 2, Fire Def Lv 3
- Water Def Orbs: Water Def Lv 1, Water Def Lv 2, Water Def Lv 3
- Air Def Orbs: Air Def Lv 1, Air Def Lv 2, Air Def Lv 3
- Earth Def Orbs: Earth Def Lv 1, Earth Def Lv 2, Earth Def Lv 3
- Protection, Greater Protection / Obstacle, Greater Obstacle: Reduces Physical / Magical Critical Damage Received.
- Shieldbearer / Mountain: Increases Shield Block Rate / Damage Reduction.
- Defender, Greater Army Protection / Magic Barrier, Greater Magic Barrier: Increases Physical / Magical Crit Hit DEF.
- Fleet Foot / Mystic Traveler: Increases Physical/ Magical Agility.
- Phys Resistance / Magic Resistance: Increases Physical / Magical Critical Hit DEF and reduces critical damage received.
General Potentials[]
Potentials to increase your character's stats.
- True Grit / Zen: Increases HP / MP Recovery Rate.
- Summon: Increases Cast Speed.
- Jog / Run: Increases Movement Speed.
- Origin of Life / Origin of Magic: Increases Max HP / MP.
Attack Potentials[]
Potentials to increase your character's Phys and Magic Attack
- Spike / Element: Increases Physical / Magical Attack Power.
- Destruction, Greater Destruction / Piercing, Greater Piercing: Increases Physical / Magical Critical Hit Damage.
- Might / Evil Eye: Increases Physical / Magical Critical Hit.
- Eagle Eye / Third Eye: Increases Physical / Magical Accuracy.
- Ready: Increases Attack Speed.
- Divinity / Demon: Increases Physical / Magical Attack for every 10 points of STR / INT
Special Potentials[]
Special Potentials unlock usable Skills.
- Heal Sidekick: Restores HP for the Sidekick.
- EP Generate: Restores EP.
- EP 1: Restores 1 EP.
- EP 3: Restores 3 EP.
- Return: Returns to current Respawn Location.
- Daredevil: Deals physical damage to self and target.
- Air Fury: Deals wind damage to self and target.
- Perseverance: When HP is at 1, remain alive for 10 seconds.
- Soul Limit: Increase Critical hit rate, costing EP.
- Phys Limit: Increase Phys Critial hit rate and Phys Critical Damage.
- Magic Limit: Increase Magical Critial hit rate and Magical Critical Damage.
- Full Heal: Fully recovers target's HP.
- All Star: Increase all the target's stats, costing EP.
- Sprint: Increase movement speed for 12 seconds.
- Shrink: Shrinks body size, increases agility.
- Unsettling Roar: Stops 5 targets in an area from using skills.
- Devotion: Uses all MP to recover 60% teammate's HP.
- Sacrifice Spell: Sacrifices sidekick, creates shield that absorbs DMG.
All items (63)
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