FANDOM


Knight skills sometimes require a Light Weapon Stylelight physical weapon, Shield Weapon Stylephysical shield, or a Heavy Weapon Styleheavy physical weapon.

Attack SkillsEdit

1-02 Slash (Destroyer): Inflicts physical damage to the target.

1-01 Charge (Neutral): Sprints toward the target and deals physical damage, causing it to faint for 1 second.

1-04 Pierce (Destroyer): Inflicts physical damage to the target and causes it to take additional damage over time. Stacks up to 3 times.

1-05 Sprain (Destroyer): Inflicts physical damage to the target and reduces its movement speed for 10 seconds.

1-08 Break (Destroyer): Inflicts physical damage to the target, generates addition hate points, and lowers its Phys DEF. Stacks up to 5 times.

1-09 Forceful Strike (Guardian): Light Weapon Style Inflicts physical damage to the target and generates additional hate points.

1-10 Blade Whirl (Guardian): Inflicts physical damage on up to 5 nearby targets and lowers their attack speed.

1-11 Shield Bash (Guardian): Shield Weapon Style Inflicts physical damage to the target and causes it to faint for 2 seconds.

1-17 Warpath (Destroyer): Inflicts physical damage to the target. Costs 1 point of Furious Power.

1-19 Dire Strike (Destroyer): Inflicts physical damage to the target. Costs 1 point of Crit Hit Power.

1-20 Whirlwind (Destroyer): Heavy Weapon Style Inflicts physical damage on up to 5 nearby targets.

1-23 Collision (Guardian): Inflicts a flanking hit on the target, causing physical damage, interrupting spellcasting, and silencing for 2 seconds.

1-24 Force Blast (Destroyer): Inflicts physical damage on up to 5 nearby targets within 5 meters in the specified direction.

1-25 Raging Slash (Guardian): Fires a perssure wave, inflicting physical damage to the target and slowing its movement speed for 3 seconds.

1-26 Beat Down (Destroyer): Heavy Weapon Style Inflicts physical damage to the target and causes it to faint for 3 seconds.

??? (Guardian): Inflicts physical damage to the target overtime while also removing all damage absorption effects on the target.

??? (Destroyer): Inflicts physical damage to the target while removing defense if the target is in Break status.

Effect SkillsEdit

1-12 Provoke (Guardian): Generates additional hate points on the target.

1-15 Provoke Crowd (Guardian): Generates additional hate points on up to 5 targets within 6 meters.

1-23 Sentinel (Guardian): Sprint toward teammates.

1-27 Incite (Neutral): Forces up to 5 nearby targets to attack you. Also lowers INT for 12 seconds.

Kaunntapost Counterattack (Destroyer): Makes you unable to attack for 3 seconds, but you inflict weapon damage to the enemy once if you suffer damage, no matter what distance they are.

Benefit SkillsEdit

1-06 Plan of Attack (Destroyer): Increases Phys ATK for 3 minutes. Only one plan may be active at a time.

1-13 Plan of Defense (Guardian): Increases Phys DEF for 3 minutes. Only one plan may be active at a time.

1-14 Steadfast (Neutral): Switches to a defensive position, increasing block rate and hate points generated from attacks, while lowering Phys ATK.

1-18 Precise Block (Neutral): Increases block rate for 15 seconds.

1-22 Berserk (Neutral): Switches to an attack position, increasing attack speed and Crit Hit, while increasing damage taken from Phys Crit Hits.

Mainndotyaaji Restore (Guardian): Immediately lifts Hypnosis, Coma, and Demon Curse effects and grants temporary immuity for 6 seconds.

ÇØ¿å¤Î¿Ø 0 Last Stand (Neutral): Increases Max HP for 30 seconds.

¥³¥ó¥Ð¥Ã¥È Steadfast (Destroyer): Increase Phys Crit Hit and grants immobilization immunity for 12 seconds.

??? (Guardian): Increases maximum hp while also absorbing a set amount of magic damage.

Passive SkillsEdit

1-03 Knight Training (Passive): Increases HP and MP recovery rate.

1-07 Fortitude (Passive/Guardian): Permanently increases max HP.

1-16 Physical Resistance (Passive): Permanently reduces Phys Crit Hit damage taken.

Furious Power (Passive): Obtain 1 point of Furious Power when receiving a Crit Hit.

Crit Hit Power (Passive): Obtain 1 point of Crit Hit Power when dealing a Crit Hit.