Attack Skills[]
Burning Soul (Dark): Inflicts magical attack damage to the target.
Dark Descent (Dark): Immediately inflicts magical attack damage to the target, and additional damage every 4 seconds for 16 seconds.
Corrupt Blood (Dark): Immediately inflicts magical attack damage to the target, and additional damage every 3 seconds for 12 seconds.
Extract Soul (Dark): Inflicts magical attack damage to the target regardless of DEF, and turns it into HP for you.
Holy Beams (Light): Casts continuous beams toward the target, inflicting magical attack damage with each. The target also takes additional damage from Magic Crit Hits during the cast.
??? (Dark): Inflicts magical attack damage to the target while reducing the cast time of Burning Soul.
??? (Dark): Inflicts magical attack damage to 5 nearby target while reducing the target's magic attack and defense.
Effect Skills[]
Fire and Ice Curse (Dark): Reduces the target’s Fire and Ice DEF for 3 minutes. Only one Curse can be active at a time.
Dark Sands Curse (Dark): Reduces the target’s Earth and Air DEF for 3 minutes. Only one Curse can be active at a time.
Trance Curse (Neutral): Reduces target’s accuracy for 3 minutes. Only one Curse can be active at a time.
Spell Break (Neutral): Removes the target’s Magic stat increase effects.
Expose (Dark): Inflicts a high amount of magical attack damage to up to 8 doppelgangers and landmine/traps.
Dryad’s Root (Light): Temporarily immobilizes the target for 7 seconds
Debilitate (Dark): Curses the target to receive additional damage when suffering a Phys Crit Hit. Only one Curse can be active at a time.
??? (Neutral): Blesses the target with ???. When the target dies, all allies within 50m have their HP recovered.
Benefit Skills[]
Heal (Light): Recovers the target’s HP.
Gradual Heal (Light): Recovers the target’s HP every 3 seconds for 12 seconds.
Con Power Up (Light): Increases the target’s CON for 30 minutes.
Quick Cure (Light): Recovers the target’s HP with a short cast time and a high MP cost.
Per Boost (Light): Increase the target’s PER for 30 minutes.
Resurrect (Neutral): Resurrects a fallen teammate and restores HP and MP. Cannot be used in battle.
Calm Breeze (Neutral): Reduces your hate points on up to 5 targets within 6 yards by 10%.
Night Shroud (Dark): Increases Magic Agility for 15 seconds.
Holy Aegis (Light): Places a shield on the target which absorbs a set amount of damage.
Healing Aura (Neutral): Recovers the target’s HP and continues to heal teammates within 8 yards with up to 4 Bouncing Heals. Each bounce reduces the heal value by 7%.
Earth Barrier (Light): Casts a barrier on you and a teammate which prevents Phys damage for 10 seconds.
Divine Glow (Light): Continuous casting heals up to 5 teammates within 8 yards for 6 successive waves.
Awaken (Light): Awakens you from deep sleeps or comas and makes you immune to such effects for 6 seconds.
Lullaby (Neutral): Places a teammate in a deep sleep, recovering 10% HP and MP every 2 seconds for 20 seconds. The target cannot take any actions and the effect ends prematurely if they suffer damage.
Hymn of Con (Light): Increases CON for all teammates within 10 yards for 45 minutes.
Hymn of Per (Light): Increases PER for all teammates within 10 yards for 45 minutes.
Chaos Heal (Dark): Recovers HP for up to 8 targets within 6 yards. Hostile targets take equivalent damage instead.
??? (Light): Increase the target’s SPI for 30 minutes.
??? (Light): Costs a percentage of the user's MP, recovering HP for all teammates within 10 yards by a percent.
Passive Skills[]
Cleric Training (Passive): Permanently increases HP and MP recovery rate.
Faith (Passive/Light): Permanently increases max MP.
Divine Protection (Passive): Permanently reduces damage taken from Magic Crit Hits.
All items (23)