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Attack SkillsEdit

Burning Soul (Dark): Fire Element Style Inflicts magical attack damage to the target.

Dark Descent (Dark): Water Element Style Immediately inflicts magical attack damage to the target, and additional damage every 4 seconds for 16 seconds.

Corrupt Blood (Dark): Water Element Style Immediately inflicts magical attack damage to the target, and additional damage every 3 seconds for 12 seconds.

Extract Soul (Dark): Fire Element Style Inflicts magical attack damage to the target regardless of DEF, and turns it into HP for you.

Holy Beams (Light): Wind Element Style Casts continuous beams toward the target, inflicting magical attack damage with each. The target also takes additional damage from Magic Crit Hits during the cast.

??? (Dark): Wind Element Style Inflicts magical attack damage to the target while reducing the cast time of Burning Soul.

??? (Dark): Wind Element Style Inflicts magical attack damage to 5 nearby target while reducing the target's magic attack and defense.

Effect SkillsEdit

Fire and Ice Curse (Dark): Water Element Style Reduces the target’s Fire and Ice DEF for 3 minutes. Only one Curse can be active at a time.

Dark Sands Curse (Dark): Wind Element Style Reduces the target’s Earth and Air DEF for 3 minutes. Only one Curse can be active at a time.

Trance Curse (Neutral): Earth Element Style Reduces target’s accuracy for 3 minutes. Only one Curse can be active at a time.

Spell Break (Neutral): Wind Element Style Removes the target’s Magic stat increase effects.

Expose (Dark): Wind Element Style Inflicts a high amount of magical attack damage to up to 8 doppelgangers and landmine/traps.

Dryad’s Root (Light): Earth Element Style Temporarily immobilizes the target for 7 seconds

Debilitate (Dark): Earth Element Style Curses the target to receive additional damage when suffering a Phys Crit Hit. Only one Curse can be active at a time.

??? (Neutral): Water Element Style Blesses the target with ???. When the target dies, all allies within 50m have their HP recovered.

Benefit SkillsEdit

Heal (Light): Water Element Style Recovers the target’s HP.

Gradual Heal (Light): Water Element Style Recovers the target’s HP every 3 seconds for 12 seconds.

Con Power Up (Light): Earth Element Style Increases the target’s CON for 30 minutes.

Quick Cure (Light): Water Element Style Recovers the target’s HP with a short cast time and a high MP cost.

Per Boost (Light): Fire Element Style Increase the target’s PER for 30 minutes.

Resurrect (Neutral): Water Element Style Resurrects a fallen teammate and restores HP and MP. Cannot be used in battle.

Calm Breeze (Neutral): Wind Element Style Reduces your hate points on up to 5 targets within 6 yards by 10%.

Night Shroud (Dark): Earth Element Style Increases Magic Agility for 15 seconds.

Holy Aegis (Light): Earth Element Style Places a shield on the target which absorbs a set amount of damage.

Healing Aura (Neutral): Water Element Style Recovers the target’s HP and continues to heal teammates within 8 yards with up to 4 Bouncing Heals. Each bounce reduces the heal value by 7%.

Earth Barrier (Light): Earth Element Style Casts a barrier on you and a teammate which prevents Phys damage for 10 seconds.

Divine Glow (Light): Water Element Style Continuous casting heals up to 5 teammates within 8 yards for 6 successive waves.

Awaken (Light): Awakens you from deep sleeps or comas and makes you immune to such effects for 6 seconds.

Lullaby (Neutral): Earth Element Style Places a teammate in a deep sleep, recovering 10% HP and MP every 2 seconds for 20 seconds. The target cannot take any actions and the effect ends prematurely if they suffer damage.

Hymn of Con (Light): Earth Element Style Increases CON for all teammates within 10 yards for 45 minutes.

Hymn of Per (Light): Fire Element Style Increases PER for all teammates within 10 yards for 45 minutes.

Chaos Heal (Dark): Water Element Style Recovers HP for up to 8 targets within 6 yards. Hostile targets take equivalent damage instead.

??? (Light): Wind Element Style Increase the target’s SPI for 30 minutes.

??? (Light): Water Element Style Costs a percentage of the user's MP, recovering HP for all teammates within 10 yards by a percent.

Passive SkillsEdit

Cleric Training (Passive): Permanently increases HP and MP recovery rate.

Faith (Passive/Light): Permanently increases max MP.

Divine Protection (Passive): Permanently reduces damage taken from Magic Crit Hits.

All items (23)