Attack Skills[]
Shuriken (Ninja): Throws a shuriken at range, inflicting physical damage to the target.
Blade Attack (Shadows): Inflicts physical damage to the target.
Shadow Slash (Shadows): Inflicts physical damage to the target and reduced Phys DEF for 8 seconds.
Thunderclap (Ninja): Inflicts physical damage to the target and reduces its speed and Air DEF for 9 seconds.
Fireball (Ninja) -Esc: Inflicts magical damage to the target. Costs 1 Prana.
Overwhelm (Shadows): Inflicts damage and causes the target to faint for 2 seconds. Requires you to be Invisible.
Dizzy Strike (Shadows): Inflicts physical damage to the target, dazing it for 3 seconds.
Shuriken Storm (Ninja): Inflicts physical damage to up to 5 targets in a zone.
Water Spout (Ninja) -Esc: Inflicts magical damage to the target and reduces its HP and MP recovery rate for 30 seconds. Costs 1 Prana.
Swallow Slash (Shadows): Inflicts physical damage to the target with 100% Accuracy.
Wind Blade (Ninja) -Esc: Inflicts magical damage to the target. Costs 1 Prana.
Ripple Bombs (Ninja) -Esc: Fires multiple water bombs, each inflicting magical damage to the target. Costs 1 Prana.
Fissure Spell (Ninja) -Esc: Inflicts magical damage to up to 5 targets within 8 yards. Costs 2 Prana.
Inferno (Ninja) -Esc: Inflicts magical damage to the target, and causes additional damage every 3 seconds for 12 seconds. Costs 1 Prana.
Quicksand (Ninja) -Esc: Inflicts magical damage to the target and decelerates it for 10 seconds. Costs 1 Prana.
Implosion (Shadows): Inflicts magical damage to up to 5 targets within 5 yards (including yourself).
??? (Shadows): Inflicts physical damage to the target and prevents HP/MP recovery.
??? (Ninja) -Esc: Inflicts magical damage every 3 seconds for 12 seconds based on the user's physical attack. Does not cost Prana.
??? (Ninja) -Esc: Inflicts magical damage to up to 5 targets every 2 seconds for 12 seconds. Costs 1 Prana.
??? (Ninja) -Esc: Inflicts magical damage. Reduces Water DEF while frozen.
Effect Skills[]
Invisible (Neutral) -Esc: Turns you invisible and reduces your movement speed. Cannot be used in combat. You will be detected if you get within melee range of a target.
Refine Prana (Ninja): Converts 5% of MP into 1 point of Prana. You can have up to 15 Prana at once.
Heart (Neutral): Immediately reduces your hate points on a hostile target.
Water Prison (Ninja) -Esc: Surrounds the target in a water prison, making it unable to move or recover HP and MP for 8 seconds. Effect ends if the target is attacked. Costs 2 Prana.
Teleport Skill (Neutral): Teleports you to a nearby targeted location at high speed.
Charm (Neutral): Makes you simply irresistible to the target.
Shadow (Ninja): Creates a doppelganger with a portion of your original stats and HP. Lasts 15 seconds.
Earth Pawn (Ninja) -Psy Esc: Summons a static Earth Pawn which immobilizes up to 4 targets within 10 yards every 3 seconds. Costs 3 Prana.
Replicate (Neutral): Take the form of a target player for 3 minutes.
Dark Barrier (Ninja): Immobilizes target. Requires constant casting for maximum effectiveness.
??? (???): Consumes MP and HP to restore multiple points of Prana.
Benefit Skills[]
Swift (Shadows): Increases movement speed for 15 seconds.
Double (Shadows): Increases body size by 150% and increases Phys ATK for 30 seconds.
Cursed Blood (Ninja): Increases Phys and Magic ATK for 18 seconds.
Lost Art (Shadows): Increases Agility for 15 seconds.
Ancient Art (Shadows): Inflicts Weapon damage on the attacker for each attack that strikes you for 15 seconds.
??? (Ninja): Increases magical critical rate for 20 seconds.
??? (Shadows): Replaces Swift's effect, further increasing movement speed for 15 seconds, but reduces physical evasion and increases critical damage taken. Requires Swift to be in active.
??? (Shadows): Recovers own HP every 2 seconds over 12 seconds, while preventing movement. Requires you to be Invisible.
Passive Skills[]
Assassin Training (Passive): Permanently increases HP and MP recovery rate.
Deft (Passive): Permanently increases Phys and Magic Agility.
Dark Purpose (Passive): Permanently reduces Phys and Magic Crit Hit damage taken.
Steal Prana (Passive): Gives a chance of obtaining 1 point of Prana when you make a Phys attack.
All items (57)